Mentorship Program

The ProtoTO mentorship program matches designers (of all levels of experience) who want guidance and support (mentees) with experienced members of the tabletop game industry (mentors).


-must be registered to attend ProtoTO as a designer or publisher

-must commit to speaking with their mentee(s) (in person, online or by phone) at least once before ProtoTO to discuss the game(s) the mentee wants to test and answer any questions they may have about the playtesting process, the design or presentation of their game, etc.

-must commit to meeting with, and checking in on, their mentee(s) in person at ProtoTO

Email to sign up as a mentor (include a short bio, photo of yourself and number of mentees you can take on)


-must be registered to attend ProtoTO as a designer.

-can sign up with a mentor using the form below. Note: You can only sign up with ONE mentor.

Email if you have any questions.

ProtoTO Mentorship Program Sign up

Sign up coming soon….

Mentor bios

Christopher Chung

Chris is the designer of Lanterns: The Harvest Festival and Spell Smashers, both awesome games you should definitely play. He can never win at Yinsh, he hasn’t played Pandemic Legacy yet (so don’t spoil it for him!), and he won’t touch Food Chain Magnate with a 10-foot pole.

Daniel Rocchi

Daniel is a Toronto area high school teacher, husband, and father of two who is shocked that he actually has time to design games. He is also a member of the Game Artisans of Canada, a support group and sounding board of game designers across Canada, who work together to make games the absolute best they can be and get them in front of publishers. Daniel’s first game, Bomb Squad Academy (with Josh Cappel) was published by Tasty Minstrel Games in 2015. Daniel has two new games coming out next year, The Artemis Project (with Daryl Chow) from Grand Gamers Guild, and Scoundrels (with Dennis Ku) from Keymaster Games. Daniel’s approach to game design is player experience first, but perhaps second to a really cool font.

Tim W. K. Brown

Tim W. K. Brown is a Game Artisan of Canada from Stouffville, Ontario. You may know his games Gridstones, Gridstones: Night sky, Quartex, Order of Invention, or the recently successful Kickstarter, Wreck Raiders, which he designed with Josh Cappel.

A.J. Brandon

A.J. has been a board game enthusiast all his life, but didn’t enter the Toronto board gaming scene until the first ProtoTo in 2016. He works full time at Board Game Bliss as a salesperson, social media person, an event coordinator. He is active in the design community and runs the Designer Days at Board Game Bliss. While he doesn’t have any games published yet, he has many designs in progress.

Joe Slack

Joe left his career in healthcare behind to pursue his dream of designing games and helping other aspiring designers. He is now a full-time game designer and runs his own online Board Game Design Course for new game designers. He’s also taught at Wilfrid Laurier University’s Game Design and Development Program. He is the author of the #1 best selling book The Board Game Designer’s Guide and currently has 2 games signed with publishers, King of Indecision, which is one scheduled for release in 2019 and a word game that will be coming out in 2020.