Schedule

12 p.m.
Doors open


12 – 5:30 p.m.
Open gaming


6 – 7:30 p.m.
“Brain Candy: Inspiration and Ideas” with Erica Hayes-Bouyouris
Essex Ballroom 
(Open gaming in Courtyard Room & Essex Lounge)

Ever wonder how some people’s minds never seem to stop generating ideas? You may think you have to be born creative, but you can in fact train yourself to be a brainstorming machine full of inspirations and ideas; you just have to learn how. Creativity CAN be learned, and with practice, becomes natural and reflexive.

In this presentation, board game designer Erica Hayes-Bouyouris will talk about the different approaches and beliefs about creativity before getting into how to enhance your own. All are welcome to stay after the presentation for a workshop to find out how to unlock your own creativity and get those ideas flowing.

Erica is an elementary school teacher by day, and a board game designer by night. She has two games currently released; Roar from IDW and Ink Monsters with Albino Dragon, both co-designed with Daryl Andrews. Erica has two more Kickstarters scheduled for this year with Renegade Game Studio, and Grand Gamers Guild, and more games contracted to come in the future.

Erica is the co-host of the Meeple Syrup show, a show about board game design and publishing. Erica is also one of the Directors for the charity Path of Play, which raises money for Autism support, donating games to therapy centres, and subsidizing autism therapy for families in need.

 


7:45 – 8:30 p.m.
Games showcase 1


8:45 – 9:30 p.m.
Games showcase 2


9:30 – 11:30 p.m.
From Pitch to Product: Getting Your Game Ready for Publication
Location TBD (Open gaming in Essex Ballroom & Essex Lounge)

This is a ticketed event. Register on Eventbrite.

Join veteran designer Sen-Foong Lim for an exclusive event at ProtoTO 2018. Sen will hear — and give feedback on — each designer’s elevator pitch and sell sheet. He will also go through a quick, single turn play through of each game and discuss how to position the game in the market for a Kickstarter and/or how to pitch to a publisher, depending on each designer’s goal.The focus will be on how each game is presented including box presence, table presence, audience building, accessing untapped markets, etc. Sen will explore the different questions designers need to ask themselves before taking the next step.

This workshop is for games that have already been thoroughly playtested and are ready for publication.

 


11:30 p.m. – 1:30 a.m.
ProtoTO After Party at The Blake House, 449 Jarvis Street (Kitchen closes at 1 a.m., so all food orders need to be placed before 12:45 a.m.)

9 a.m.
Doors open


9:30 a.m.
Raffle draw A


10 a.m. – 1 p.m.
Playtesting Session 1


1 – 2 p.m.
Break/Open Gaming


2 – 5 p.m.
Playtesting Session 2


5 – 6 p.m.
Break/Open Gaming


6 – 9 p.m.
Playesting Session 3


9:15 p.m.
Raffle draw B


9:15 – 11:30 p.m.
Open gaming


11:30 p.m. – 1:30 a.m.
ProtoTO After Party at the Imperial Pub (2nd floor), 54 Dundas Street (Kitchen closes at 1 a.m.)

9 a.m.
Doors open


9:30 a.m.
Raffle draw C


10 a.m. – 1 p.m.
Playtesting Session 4


1 – 2 p.m.
Break/Open Gaming


2 – 5 p.m.
Playtesting Session 5


5:10 p.m.
Closing Remarks


5:15 p.m.
Raffle draw D